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Math-Assignment Operators in MiniScript?
Retained vs. Immediate Mode Graphics
MiniScript CGI Programming
Advanced Tricks with Import
String Fill and Match
Debugging with a Validate Method
VT100 Escape Codes in Command-Line MiniScript
Why MiniScript?
MiniScript Goes Open-Source
Getting Started with the Oculus Platform SDK
How a Daily Purge Folder Changed My Life
Configurable Input in Unity
Fading the Music on a Scene Change
Arcing Projectiles in Unity
Implementing Cheat Codes
Use a PID loop to control Unity game objects
CallLater: deferred callbacks for Unity
Announcing GRFON, a kinder, gentler serialization format
Showing the build date in a Unity app
Code Signing & Packaging Windows Apps on a Mac
Triangulating 3D Polygons in Unity
2D Animation Methods in Unity
The Real Power of UnityEvent
Interactive Mono C#
InkPaint version 1.6
Unity Coroutine Confusion
iPhone Tab Bar and Navigation
Better to be lazy or greedy?
BOSS: Sneak Peek
Better Text Searching with PEG
Time for an alternative to RegEx?
Luminary Apps Announces Newbie Chess 2.0
Video Player Refinements
Playing a video with external display support
A C#/Mono Language Module for BBEdit
Sweetened Cocoa: The Number Class
Sweetened Cocoa: The String Class
C++ with a pinch of Objective-C
Sweetened Cocoa: A Pinch of C++
Objective C++: A History
Sweeten your Cocoa with C++
Smooth scaling in a UIScrollView
Hush For Now news
iPhone's crippled UIWebView causes embarrassment
Avoiding Floppy Joints in Box2D
InkPaint tutorial video
InkPaint demo video
InkPaint 1.2 now available
New InkPaint tutorials by Sebastien Dardenne
Snowball Fighting in the ACM Programming Challenge
The Exciting Story of InkPaint 1.2
My new love: Unity
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