Posts Tagged "VR"

Getting Started with the Oculus Platform SDK

Joe Strout —

I've been doing a lot of development for the Oculus Go lately, which is an absolutely marvelous VR platform — inexpensive, easy to use, and high quality (when the development is done right). For the most part, developing for it in Unity is straightforward; the camera automatically tracks the rotation of the headset, and the OVRInput class provides controller tracking and touch/button inputs.

But at some point you may need to use some part of the extensive "Oculus Platform" SDK. This provides information about the current user, such as their Oculus username, and also provides all manner of match-making and social services, including efficient voice (VoIP) chat. Unfortunately, accessing this SDK isn't nearly as simple as you might expect. This post explains how to do it.

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