Posts Tagged "MiniScript"

Why MiniScript?

Joe Strout —

As more and more people discover MiniScript, the question is occasionally asked: why? Why was MiniScript created, and why should someone use it rather than some other language?

It's a perfectly valid question, so in this post I will try to clarify. My purpose is not to convince anyone of anything, but to explain why, after years of using other scripting languages, I felt compelled to create something new. I'll do this without attacking other languages, since every language has its fans and I don't want to kick anybody's dog; instead I'll focus on what I think is really cool about MiniScript, and how it offers a collection of advantages that, taken together, can't be found anywhere else.

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MiniScript Goes Open-Source

Joe Strout —

MiniScript has been available as a Unity plugin since 2017. But it has been such a success with its users that it deserved wider distribution. MiniScript in Unreal games, MiniScript on the command line, MiniScript in your browser... why not? And while it was great to get a little financial support for working on MiniScript in the early days, in the long run keeping it commercial only slows down its adoption. That's why, as of today, MiniScript is open-source.

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